Filter PostsĬlick here to read comments made by Red Hook developers! Official sites The fourth DLC, The Butcher's Circus, adding PvP released on the 28th of May, 2020.ĭarkest Dungeon 2 is available on PC. The third DLC, Color of Madness, released on 19th of June 2018. The second DLC, The Shieldbreaker, released on 26th of October 2017. The first DLC, The Crimson Court, released on 19th of June 2017. Try your best to keep your stress low, so they won't focus-fire a hero into affliction.Welcome to the official subreddit for the games Darkest Dungeon 1 & 2!ĭarkest Dungeon is available for PC, Mac, Linux, PS4, PSVita, iPad and Nintendo Switch! As common for heavy stress-hitters, stress-healing heroes such as the Crusader or Jester will also allow you to mitigate the incoming stress damage. Move skills are drastically less useful on the Witch than other monsters: she can still cast all of her skills from any rank. Furthermore, the fact that they focus fire their stress attacks means that they can easily give someone a heart attack if left unchecked.Ī Plague Doctor with extra speed in form of trinkets or quirks can stun both witches on the first round, possibly allowing the rest of the party to wail on them and quickly dispatch the Ascended Witches before stress becomes unmanageable. Much like regular Cultist Witches, they should be your top priority: their stress attacks hit extremely hard, and their mark allows the Ascended Brawlers to do significantly more damage with their Rend for the New God ability. She is also ten times more likely to use "Fate's Pull" on a marked target, pulling them into the front where the Brawlers can hit them. The Ascended Witch is ten times more likely to use "Fate's Reveal" on a hero who is above 50 stress. The Ascended Witch WILL NOT use "Fate's Reveal" if: The next turn, she has a tenfold higher chance of casting "Fate's Pull". PREFERENCE: She will most likely open her first turn with "Fate's Reveal" (20x greater chance). They are not mutually exclusive, so her using one of these skills does not prevent her from casting the other on the next turn. COOLDOWNS: The Ascended Witch's "Fate's Pull/Push" cannot be used more than once every fourth turns.
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